Post by Jude Hoyt on Dec 17, 2008 2:18:15 GMT -8
--YOU AS PLAYER--
Name: Rizu
Age: 19
Time you have Roleplayed: 7+ years
Settings you have roleplayed in: In AIM, on LJ, on a few forums, on various MMOs...
Type of RPs you have been in: Original fantasy, original modern, original sci-fi, fandom
--CHARACTER--
Real Name: Jude Hoyt (cannon)
Nickname: n/a
Race: Dreamwalker demon
True age: 52
Apparent age: 26
Sex: male
Portrayed by: Tarkan
SUPERNATURAL FORM
Eyes: White
Hair color: Same as his Guise
Hair length: Same as his Guise
Skincolor: Pale white, almost blueish.
Body shape: Same as his Guise
Height: Same as his Guise
Weight: Same as his Guise
Other Features: Dark horns rise from just above his hairline to curve back along his skull. Teeth become thin and many, needlelike. Black claws in place of fingernails.
GUISE FORM
Eyes: Blue
Hair color: Black
Hair length: Cut short and kept neatly trimmed.
Skincolor: Lightly tanned.
Body shape: Trim, a healthy build, nothing that stands out very much.
Height: 5' 10"
Weight: 165 lbs
Other Features: A faint scar on the his left temple: a thin line drawn down the side of his face. Carefully maintained stubble, nearly a goatee.
Reputation: Jude Hoyt is known at OHSU as a respectable researcher, progressive in his field of genetic engineering. He has a bright mind and plenty of ambition, and that combined with a friendly congeniality earn him a lot of friends among his colleagues. Despite his intelligence and apparent popularity, he gives the impression of not being too important for anyone. He'll stop to talk to anyone, from fellow researchers to janitors, and leaves one feeling as though he has genuinely paid attention to and cared about what had been said through the conversation.
He's not yet a very powerful figure among the Demon Underground, but his name is being whispered through certain groups, he's on the rise.
Strength: Intelligent, charismatic, understands people and how to manipulate them, safely distanced emotionally from his tasks.
Weaknesses: He's physically average, leaving him at a disadvantage when dealing with supernatural beings, and he tends to rely on those around him for their strength -- perhaps somewhat too much. Prideful, vindictive.
Likes: Strong allies, loyal allies, being the center of attention of a crowd, gaining people's trust, nectarines.
Fears/Dislikes: The betrayal of someone in a position to do damage, encountering a dreamwalker stronger than he, letting someone under his control have enough free reign to wonder if what they're doing is really ethical...
Main supernatural ability: Dreamwalking: the ability to enter and manipulate another's dream. This grants him an easy way to deliver messages to his allies, or influence the subconscious of someone he would like to direct in a direction of his choosing. With enough time, he can drive a target to sleeplessness or even insanity. Another favored method is to terrorize a dreamer with a specific theme, condition them with a codeword, and then bring it to light in the waking world and watch the terror of the subconscious resurface.
Other Supernatural ability: Illusions: this ability is weaker, used only to supplement reality rather than alter it. He might change the colors of his eyes, alter a few words or a sentence on a piece of paper, make a chair appear to be a few more inches to the left than it really is. His reach is only about 30 feet, and he uses this ability very discretely, in ways intended to hide that it's an illusion at all.
Drawbacks to supernatural abilities: Dreamwalking: He must have had physical contact with a person to enter their dreams. How long ago doesn't matter, although it will be difficult at first to locate the sleeping mind of a person he hasn't touched in a few years.
First contact with a sleeping mind will be weak and subliminal, and often his target will forget the dream upon waking. His influence grows with each passing visitation, and with a few of his subordinates it's at the point that the two can sit down and have a lucid and perfectly-remembered conversation in the dream.
A dreamer can never be injured in their dream, but the same isn't true for Hoyt. With enough willpower he can be injured by a determined sleeping mind, although the damage done to him inside of the dream is reflected minimally in reality. (For example, a dream-decapitation would lead to only a sore neck or a headache.) This involves the dreamer first overcoming his manipulation of the dream though, and is rather rare.
To another dreamwalker that Hoyt might encounter in a dream, he's just as solid and tangible -- and able to be harmed -- as he is in reality. It would be possible for Hoyt to be killed in a dream by a strong enough dreamwalker. However, a dreamwalker's dreamform is a reflection of their psychic power, not their physical strength. The stronger dreamwalker could be the slighter of the two in reality.
Dreamwalking takes intense concentration, and while it isn't physically draining, the smallest distraction will interrupt him and break him out of the dream.
Job: Genetic Researcher at OHSU.
Family ties: Mother, Arzu, a succubus. Father, unknown. No known siblings or children.
Lover(s): He has had many, all female, and all for the sake of personal gain. His first was for the sake of experience, and each after that has had some motivation, from social prestige to earning special favors at work.
Short history: Hoyt's mother, Arzu never told him why she'd bothered to conceive a child, why she'd bothered to stop killing all life that sprouted in her body and why she'd allowed one to grow to maturity. The succubus never told her son very much at all, and once he was out of the neediest of the child stages, treated him as a companion more than a family member. Hoyt speculated that it had been because she was lonely, but, like her, never bothered to find out. It had been enough for him to simply be without needing to know why.
Arzu was proud of being a demon, and raised Hoyt the same way. She taught him of the ancient lores and their long history, taught him how to fool and toy with humans, taught him how to seek out and recognize others of their kind. Her attitude towards humans was a playful one, regarding them as mere objects of amusement, and it was this that got her killed. She had been somewhat too playful, too casual with one of her victims, and her habit of revealing her true form and then killing her lover didn't pan out as nicely as it usually did. Her victim escaped, but rather than hunt the man down and finish the job she merely shrugged it off. Others would call him crazy, she decided, no one would believe him. She believed this right up until the mob broke down the door of her small house and rushed inside.
Hoyt managed to escape the group, but not without nearly losing his eye to them. He still has a faint scar to show for it, but today if anyone asks about it he laughs and says he'd gotten it tripping down the stairs after a little too much to drink. Not because it's a painful memory (indeed, it's one that he treasures, as it was his most illuminating lesson about humanity) but because Hoyt is a man that values his secrecy.
Left to fend for himself, Hoyt moved out of the small town he'd been raised in and to the nearest big city: Portland. He earned a living for himself there, using his charm to gradually move himself up the social ladder, and all the while he nursed a disdain and haughtiness for humans underneath his smiling and charming exterior. Humans, he knew, were little more than a way to get things done; a way to earn money, a way to further himself, a way to find more of his kind. His own kind were of great interest to Hoyt, who had never met any outside of Arzu. He got to know as many as he could find, taking care to place himself into their good graces, to do favors and make friends. These were useful people to know, as well was interesting ones. He began to gather particularly loyal ones to him. It was this way that he met Gray Denure, and recognized something of himself in the boy, stripped of the protection of his supernatural family. Hoyt extended the hand of charity to Gray, giving him aid when needed and taking care not to stifle his obvious free spirit. The connection paid off, and Gray became one of Hoyt's most useful assets, priceless for his ability to find valuable recruits.
As Hoyt got more involved with his chosen field, genetics, the more he realized that it could be more than just a way to make money -- it could be a useful tool. Research began to give him ideas, and he used his influence to work himself into a position to gain access to more specialized tools to test his theories. So far none of them have proven successful, but he keeps trying...
Codeword: Wicker
Name: Rizu
Age: 19
Time you have Roleplayed: 7+ years
Settings you have roleplayed in: In AIM, on LJ, on a few forums, on various MMOs...
Type of RPs you have been in: Original fantasy, original modern, original sci-fi, fandom
--CHARACTER--
Real Name: Jude Hoyt (cannon)
Nickname: n/a
Race: Dreamwalker demon
True age: 52
Apparent age: 26
Sex: male
Portrayed by: Tarkan
SUPERNATURAL FORM
Eyes: White
Hair color: Same as his Guise
Hair length: Same as his Guise
Skincolor: Pale white, almost blueish.
Body shape: Same as his Guise
Height: Same as his Guise
Weight: Same as his Guise
Other Features: Dark horns rise from just above his hairline to curve back along his skull. Teeth become thin and many, needlelike. Black claws in place of fingernails.
GUISE FORM
Eyes: Blue
Hair color: Black
Hair length: Cut short and kept neatly trimmed.
Skincolor: Lightly tanned.
Body shape: Trim, a healthy build, nothing that stands out very much.
Height: 5' 10"
Weight: 165 lbs
Other Features: A faint scar on the his left temple: a thin line drawn down the side of his face. Carefully maintained stubble, nearly a goatee.
Reputation: Jude Hoyt is known at OHSU as a respectable researcher, progressive in his field of genetic engineering. He has a bright mind and plenty of ambition, and that combined with a friendly congeniality earn him a lot of friends among his colleagues. Despite his intelligence and apparent popularity, he gives the impression of not being too important for anyone. He'll stop to talk to anyone, from fellow researchers to janitors, and leaves one feeling as though he has genuinely paid attention to and cared about what had been said through the conversation.
He's not yet a very powerful figure among the Demon Underground, but his name is being whispered through certain groups, he's on the rise.
Strength: Intelligent, charismatic, understands people and how to manipulate them, safely distanced emotionally from his tasks.
Weaknesses: He's physically average, leaving him at a disadvantage when dealing with supernatural beings, and he tends to rely on those around him for their strength -- perhaps somewhat too much. Prideful, vindictive.
Likes: Strong allies, loyal allies, being the center of attention of a crowd, gaining people's trust, nectarines.
Fears/Dislikes: The betrayal of someone in a position to do damage, encountering a dreamwalker stronger than he, letting someone under his control have enough free reign to wonder if what they're doing is really ethical...
Main supernatural ability: Dreamwalking: the ability to enter and manipulate another's dream. This grants him an easy way to deliver messages to his allies, or influence the subconscious of someone he would like to direct in a direction of his choosing. With enough time, he can drive a target to sleeplessness or even insanity. Another favored method is to terrorize a dreamer with a specific theme, condition them with a codeword, and then bring it to light in the waking world and watch the terror of the subconscious resurface.
Other Supernatural ability: Illusions: this ability is weaker, used only to supplement reality rather than alter it. He might change the colors of his eyes, alter a few words or a sentence on a piece of paper, make a chair appear to be a few more inches to the left than it really is. His reach is only about 30 feet, and he uses this ability very discretely, in ways intended to hide that it's an illusion at all.
Drawbacks to supernatural abilities: Dreamwalking: He must have had physical contact with a person to enter their dreams. How long ago doesn't matter, although it will be difficult at first to locate the sleeping mind of a person he hasn't touched in a few years.
First contact with a sleeping mind will be weak and subliminal, and often his target will forget the dream upon waking. His influence grows with each passing visitation, and with a few of his subordinates it's at the point that the two can sit down and have a lucid and perfectly-remembered conversation in the dream.
A dreamer can never be injured in their dream, but the same isn't true for Hoyt. With enough willpower he can be injured by a determined sleeping mind, although the damage done to him inside of the dream is reflected minimally in reality. (For example, a dream-decapitation would lead to only a sore neck or a headache.) This involves the dreamer first overcoming his manipulation of the dream though, and is rather rare.
To another dreamwalker that Hoyt might encounter in a dream, he's just as solid and tangible -- and able to be harmed -- as he is in reality. It would be possible for Hoyt to be killed in a dream by a strong enough dreamwalker. However, a dreamwalker's dreamform is a reflection of their psychic power, not their physical strength. The stronger dreamwalker could be the slighter of the two in reality.
Dreamwalking takes intense concentration, and while it isn't physically draining, the smallest distraction will interrupt him and break him out of the dream.
Job: Genetic Researcher at OHSU.
Family ties: Mother, Arzu, a succubus. Father, unknown. No known siblings or children.
Lover(s): He has had many, all female, and all for the sake of personal gain. His first was for the sake of experience, and each after that has had some motivation, from social prestige to earning special favors at work.
Short history: Hoyt's mother, Arzu never told him why she'd bothered to conceive a child, why she'd bothered to stop killing all life that sprouted in her body and why she'd allowed one to grow to maturity. The succubus never told her son very much at all, and once he was out of the neediest of the child stages, treated him as a companion more than a family member. Hoyt speculated that it had been because she was lonely, but, like her, never bothered to find out. It had been enough for him to simply be without needing to know why.
Arzu was proud of being a demon, and raised Hoyt the same way. She taught him of the ancient lores and their long history, taught him how to fool and toy with humans, taught him how to seek out and recognize others of their kind. Her attitude towards humans was a playful one, regarding them as mere objects of amusement, and it was this that got her killed. She had been somewhat too playful, too casual with one of her victims, and her habit of revealing her true form and then killing her lover didn't pan out as nicely as it usually did. Her victim escaped, but rather than hunt the man down and finish the job she merely shrugged it off. Others would call him crazy, she decided, no one would believe him. She believed this right up until the mob broke down the door of her small house and rushed inside.
Hoyt managed to escape the group, but not without nearly losing his eye to them. He still has a faint scar to show for it, but today if anyone asks about it he laughs and says he'd gotten it tripping down the stairs after a little too much to drink. Not because it's a painful memory (indeed, it's one that he treasures, as it was his most illuminating lesson about humanity) but because Hoyt is a man that values his secrecy.
Left to fend for himself, Hoyt moved out of the small town he'd been raised in and to the nearest big city: Portland. He earned a living for himself there, using his charm to gradually move himself up the social ladder, and all the while he nursed a disdain and haughtiness for humans underneath his smiling and charming exterior. Humans, he knew, were little more than a way to get things done; a way to earn money, a way to further himself, a way to find more of his kind. His own kind were of great interest to Hoyt, who had never met any outside of Arzu. He got to know as many as he could find, taking care to place himself into their good graces, to do favors and make friends. These were useful people to know, as well was interesting ones. He began to gather particularly loyal ones to him. It was this way that he met Gray Denure, and recognized something of himself in the boy, stripped of the protection of his supernatural family. Hoyt extended the hand of charity to Gray, giving him aid when needed and taking care not to stifle his obvious free spirit. The connection paid off, and Gray became one of Hoyt's most useful assets, priceless for his ability to find valuable recruits.
As Hoyt got more involved with his chosen field, genetics, the more he realized that it could be more than just a way to make money -- it could be a useful tool. Research began to give him ideas, and he used his influence to work himself into a position to gain access to more specialized tools to test his theories. So far none of them have proven successful, but he keeps trying...
Codeword: Wicker